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TOG
2002
212views more  TOG 2002»
15 years 6 months ago
Least squares conformal maps for automatic texture atlas generation
A Texture Atlas is an efficient color representation for 3D Paint Systems. The model to be textured is decomposed into charts homeomorphic to discs, each chart is parameterized, a...
Bruno Lévy, Sylvain Petitjean, Nicolas Ray,...

Publication
267views
16 years 2 months ago
Interactive planar reconstruction of objects and scenes
3D reconstruction from 2D images is an active research topic in the computer vision community. Classical algorithms like Structure From Motion (SFM) and Multi-View Stereo (MVS) are...
Adarsh Kowdle, Yao-Jen Chang, Tsuhan Chen
GI
2010
Springer
15 years 4 months ago
Is it Possible to Interact with a Handheld Device While Holding it in Both Hands?
Abstract: Intuitiveness, attractiveness and efficiency are in general important characteristics of high quality User Interfaces (UI). In the case of a Mass Casualty Incident (MCI)...
Tayfur Coskun, Eva Artinger, Simon Nestler, Amal B...
CVPR
2011
IEEE
15 years 2 months ago
Real Time Head Pose Estimation with Random Regression Forests
Fast and reliable algorithms for estimating the head pose are essential for many applications and higher-level face analysis tasks. We address the problem of head pose estimation ...
Gabriele Fanelli, Juergen Gall, Luc VanGool
TCSV
2010
15 years 1 months ago
A Hierarchical Bayesian Generation Framework for Vacant Parking Space Detection
In this paper, from the viewpoint of scene understanding, a 3-layer Bayesian hierarchical framework (BHF) is proposed for robust vacant parking space detection. In practice, the ch...
Chingchun Huang, Sheng-Jyh Wang
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