We propose algorithms and applications for using the hand as an interface device in virtual and physical spaces. In virtual drawing, by tracking the hand in 3D and estimating a vir...
In this paper, we present a real world user study of 4 interfaces designed to teach new visual objects to a social robot. This study was designed as a robotic game in order to mai...
Pierre Rouanet, Fabien Danieau, Pierre-Yves Oudeye...
The variations of pose lead to significant performance
decline in face recognition systems, which is a bottleneck
in face recognition. A key problem is how to measure the
simila...
Annan Li (Chinese Academy of Sciences), Shiguang S...
Video-based recognition and prediction of a temporally extended activity can benefit from a detailed description of high-level expectations about the activity. Stochastic grammars...
In this paper, we propose a new method, video repairing, to robustly infer missing static background and moving foreground due to severe damage or occlusion from a video. To recov...
Jiaya Jia, Tai-Pang Wu, Yu-Wing Tai, Chi-Keung Tan...