—We present an algorithm to render objects made of transparent materials with rough surfaces in real-time, under all-frequency distant illumination. Rough surfaces cause wide sca...
Charles de Rousiers, Adrien Bousseau, Kartic Subr,...
We propose a watermarking algorithm for polygonal meshes based on the modification of the Laplacian coordinates. More specifically, we first compute the Laplacian coordinates (x,y...
The front end of many motion analysis algorithms is usually a process that generates bounding boxes around each moving object, roughly segmenting the objects from the background. ...
This paper presents a novel scheme for extracting a still background occluded by a number of foreground objects, moving in different directions and velocities in a video sequence,...
Srenivas Varadarajan, Lina J. Karam, Dinei Florenc...
We study the power of reliable anonymous distributed systems, where processes do not fail, do not have identifiers, and run identical programmes. We are interested specifically i...