Consider a set of players that are interested in collectively evaluating a set of objects. We develop a collaborative scoring protocol in which each player evaluates a subset of t...
Due to the popularity of polygonal models in the Virtual Reality applications, 3D mesh compression and segmentation are two active areas of 3D object modeling. Most existing 3D co...
Motion stereo is to extract the 3-0 information of an object from images of a moving camera, using geometric relationships between corresponding points. This paper presents an acc...
—Inexpensive RGB-D cameras that give an RGB image together with depth data have become widely available. We use this data to build 3D point clouds of a full scene. In this paper,...
Hema Swetha Koppula, Abhishek Anand, Thorsten Joac...
In this paper, we investigate what can be inferred from several silhouette probability maps, in multi-camera environments. To this aim, we propose a new framework for multi-view s...