Abstract— Decision trees, being human readable and hierarchically structured, provide a suitable mean to derive state-space abstraction and simplify the inclusion of the availabl...
Masoud Asadpour, Majid Nili Ahmadabadi, Roland Sie...
Abstract— We describe a model for planar distributed assembly, in which agents move randomly and independently on a twodimensional grid, joining square blocks together to form a ...
The domain of robotic soccer is known as a highly dynamic and non-deterministic environment for multiagent research. We introduce an approach using Hierarchical Task Network planni...
We introduce Biter, a platform for the teaching and research of multiagent systems’ design. Biter implements a client for the RoboCup simulator. It provides users with the basic ...
The main ideas behind the implementation of the IALP RoboCup team are discussed: an agent architecture made of a hierarchy of behaviors, which can be combined to obtain different ...