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ICDCS
2012
IEEE
13 years 9 months ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...
ICML
1998
IEEE
16 years 7 months ago
Q2: Memory-Based Active Learning for Optimizing Noisy Continuous Functions
This paper introduces a new algorithm, Q2, foroptimizingthe expected output ofamultiinput noisy continuous function. Q2 is designed to need only a few experiments, it avoids stron...
Andrew W. Moore, Jeff G. Schneider, Justin A. Boya...
MMAS
2004
Springer
15 years 12 months ago
Agent Server Technology for Managing Millions of Agents
d to submit first an abstract (to signal your interest and contribution) and then a full paper (for review) to the workshop. All accepted papers will be published as a volume from ...
Gaku Yamamoto
RTCSA
2003
IEEE
15 years 11 months ago
Introducing Temporal Analyzability Late in the Lifecycle of Complex Real-Time Systems
Many industrial real-time systems have evolved over a long period of time and were initially so simple that it was possible to predict consequences of adding new functionality by c...
Anders Wall, Johan Andersson, Jonas Neander, Chris...
KESAMSTA
2009
Springer
15 years 11 months ago
Structural Changes in an Email-Based Social Network
ent Artificial Immune Systems (MAAIS) for Intrusion Detection: Abstraction from Danger Theory Chung-Ming Ou, C.R. Ou Ants-like Agents: a Model and Analysis Based on Natural Ants Be...
Krzysztof Juszczyszyn, Katarzyna Musial