This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
We have explored using neurophysiologic patterns as an approach for developing a deeper understanding of how teams collaborate when solving time-critical, complex real-world proble...
Ronald H. Stevens, Trysha Galloway, Chris Berka, M...
Many biological phenomena are inherently multiscale, i.e. they are characterised by interactions involving different scales at the same time. This is the case of bone remodelling,...
- We have developed a performance prediction model for non-bonded interaction computations in molecular dynamics simulations, thereby predicting the optimal cell dimension in a lin...
Manaschai Kunaseth, Rajiv K. Kalia, Aiichiro Nakan...
Simulated humans in computer interfaces are increasingly taking on roles that were once reserved for real humans. The presentation of simulated humans is affected by their appeara...
Karl F. MacDorman, Joseph A. Coram, Chin-Chang Ho,...