A long-standing research problem in computer graphics is to reproduce the visual experience of walking through a large photorealistic environment interactively. On one hand, tradi...
Daniel G. Aliaga, Thomas A. Funkhouser, Dimah Yano...
A physically based system of interacting polyhedral objects is used to model self-assembly and spontaneous organization of complex structures. The surfaces of the polyhedra in the ...
We introduce a novel multi agent patrolling algorithm inspired by the behavior of gas filled balloons. Very low capability ant-like agents are considered with the task of patrolli...
Achieving interactive performance in cloth animation has significant implications in computer games and other interactive graphics applications. Although much progress has been m...
We introduce the foundation of a system modeling environment targeted at capturing the anticipated interactions of hardware and software behaviors -- not just their co-execution. ...
Neal K. Tibrewala, JoAnn M. Paul, Donald E. Thomas