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TOG
2008
122views more  TOG 2008»
15 years 6 months ago
Staggered projections for frictional contact in multibody systems
We present a new discrete velocity-level formulation of frictional contact dynamics that reduces to a pair of coupled projections and introduce a simple fixed-point property of th...
Danny M. Kaufman, Shinjiro Sueda, Doug L. James, D...
AI
2000
Springer
15 years 6 months ago
Model-based reasoning about learner behaviour
Automated handling of tutoring and training functions in educational systems requires the availability of articulate domain models. In this article we further develop the applicat...
Kees de Koning, Bert Bredeweg, Joost Breuker, Bob ...
179
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JVCA
2008
58views more  JVCA 2008»
15 years 6 months ago
View-dependent dynamics of articulated bodies
We propose a method for view-dependent simplification of articulated-body dynamics, which enables an automatic trade-off between visual precision and computational efficiency. We ...
Sujeong Kim, Stephane Redon, Young J. Kim
ISVC
2010
Springer
15 years 5 months ago
Computer-Generated Tie-Dyeing Using a 3D Diffusion Graph
Abstract. Hand dyeing generates artistic representations with unique and complex patterns. The aesthetics of dyed patterns on a cloth originate from the physical properties of dyei...
Yuki Morimoto, Kenji Ono
GRAPHICSINTERFACE
2011
14 years 10 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...