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ACMACE
2004
ACM
16 years 3 days ago
A synthetic traffic model for Quake3
This paper presents our development of a synthetic traffic model for the interactive online computer game Quake3. The goal is a traffic model that can be used by researchers and I...
Tanja Lang, Philip Branch, Grenville J. Armitage
AMDO
2004
Springer
16 years 2 days ago
Variant Design in Immersive Virtual Reality: A Markup Language for Scalable CSG Parts
In many product areas, a growing trend can be observed towards variant design, i.e. the development of customized designs based on variations of mature product models. We have deve...
Peter Biermann, Bernhard Jung
WMCSA
1999
IEEE
15 years 11 months ago
TCP Performance in Wireless Multi-hop Networks
In this study we investigate the interaction between TCP and MAC layer in a wireless multi-hop network. Using simulation, we provide new insight into two critical problems of TCP ...
Mario Gerla, Ken Tang, Rajive Bagrodia
MABS
1998
Springer
15 years 11 months ago
ABCDE: Agent Based Chaotic Dynamic Emergence
This paper concerns agent based experiments in the field of negotiation and exchange simulation. A computer simulation environment is built, showing the emergence of chaotic price ...
Pietro Terna
AIIDE
2008
15 years 9 months ago
Modeling Culturally and Emotionally Affected Behavior
Culture and emotions have a profound impact on human behavior. Consequently, high-fidelity simulated interactive environments (e.g., trainers and computer games) that involve virt...
Vadim Bulitko, Steve Solomon, Jonathan Gratch, Mic...