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ASPDAC
1995
ACM
111views Hardware» more  ASPDAC 1995»
15 years 10 months ago
A hardware-software co-simulator for embedded system design and debugging
One of the interesting problems in hardware-software co-design is that of debugging embedded software in conjunction with hardware. Currently, most software designers wait until a...
A. Ghosh, M. Bershteyn, R. Casley, C. Chien, A. Ja...
ATAL
2008
Springer
15 years 8 months ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...
200
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IJVR
2006
178views more  IJVR 2006»
15 years 6 months ago
Scene Synchronization in Close Coupled World Representations Using SCIVE
This paper introduces SCIVE, a Simulation Core for Intelligent Virtual Environments. SCIVE provides a Knowledge Representation Layer (KRL) as a central organizing struc...
Marc Erich Latoschik, Christian Fröhlich, Ale...
STTT
2008
124views more  STTT 2008»
15 years 6 months ago
Protos2CPN: using colored Petri nets for configuring and testing business processes
Protos is a popular tool for business process modelling used in more than 1500 organizations. It has a built-in Petri-net-based simulation engine which shows key performance indica...
Florian Gottschalk, Wil M. P. van der Aalst, Moniq...
TOG
2008
101views more  TOG 2008»
15 years 6 months ago
Synthesis of constrained walking skills
Simulated characters in simulated worlds require simulated skills. We develop control strategies that enable physically-simulated characters to dynamically navigate environments w...
Stelian Coros, Philippe Beaudoin, KangKang Yin, Mi...