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GRAPHITE
2006
ACM
16 years 24 days ago
Real-time animation of ancient Roman sites
In the presented article we discuss and detail the general methodological approaches, the reconstruction strategies and the techniques that have been employed to achieve the 3D in...
Nadia Magnenat-Thalmann, Alessandro Enrico Foni, N...
ICCS
2005
Springer
16 years 10 days ago
Integrating Fire, Structure and Agent Models
Abstract. A state-of-the-art integrated environment was created to study interaction among fire, structure and agent models in a fire evacuation from a typical office building. For...
Alok R. Chaturvedi, S. A. Filatyev, J. P. Gore, A....
VR
2000
IEEE
127views Virtual Reality» more  VR 2000»
15 years 11 months ago
Physically-based Manipulation on the Responsive Workbench
This paper describes how a physical simulation can be integrated with our Responsive Workbench system to support complex assembly tasks involving multiple hands and users. Our sys...
Bernd Fröhlich, Henrik Tramberend, Andrew C. ...
CHI
2009
ACM
16 years 7 months ago
Tactful calling: urgency-augmented phone calls through high-resolution pressure input on mobile phones
In this paper we present a system that simulates urgency-augmented phone calls on mobile phones. Different scenarios and interaction techniques are discussed. We report a user stu...
Fabian Hemmert, Matthias Löwe, Anne Wohlauf, ...
CHI
2006
ACM
16 years 7 months ago
Keepin' it real: pushing the desktop metaphor with physics, piles and the pen
We explore making virtual desktops behave in a more physically realistic manner by adding physics simulation and using piling instead of filing as the fundamental organizational s...
Anand Agarawala, Ravin Balakrishnan