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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
ESOP
2001
Springer
15 years 11 months ago
Modeling an Algebraic Stepper
Programmers rely on the correctness of the tools in their programming environments. In the past, semanticists have studied the correctness of compilers and compiler analyses, which...
John Clements, Matthew Flatt, Matthias Felleisen
POPL
1999
ACM
15 years 10 months ago
Types for Mobile Ambients
An ambient is a named cluster of processes and subambients, which moves as a group. We describe type systems able to guarantee that certain ambients will remain immobile, and that ...
Luca Cardelli, Andrew D. Gordon
ISPAN
1997
IEEE
15 years 10 months ago
A New General Purpose Parallel Database System
This paper is concerned with the transparent parallelisation of declarative database queries, based on theoretical principles. We have designed an entire database architecture sui...
Mohamad Afshar, J. Bates, Gavin M. Bierman, K. Moo...
HICSS
1996
IEEE
74views Biometrics» more  HICSS 1996»
15 years 10 months ago
Querying Structured Hyperdocuments
In this paper, we present a document model which integrates the logical structure and hypertext link structure of hyperdocuments in order to manage structured documents with hyper...
Yong Kyu Lee, Seong-Joon Yoo, Kyoungro Yoon, P. Br...