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ESWS
2008
Springer
15 years 8 months ago
Semantic Hubs for Geological Projects
This paper describes a service-oriented architecture for accessing resources through semantically designed portals called hubs. The services are dedicated to: (a) ontology manageme...
Yamine Aït Ameur, Nabil Belaid, Mohammed Benn...
IE
2007
15 years 8 months ago
Exploring terra incognita: wayfinding devices for games
The ludic experience of exploring wilderness in gameworlds may be compromised by either the negative affects of disorientation or the conspicuous application of architectural prin...
Nicola J. Bidwell, Colin Lemmon, Mihai Roturu, Chr...
FITRAMEN
2008
15 years 8 months ago
A Fair and Dynamic Load-Balancing Mechanism
The current data network scenario makes Traffic Engineering (TE) a very challenging task. The ever growing access rates and new applications running on end-hosts result in more var...
Federico Larroca, Jean-Louis Rougier
191
Voted
IE
2007
15 years 8 months ago
Nonverbal communication in multiplayer game worlds
In this paper, methods for nonverbal communication in digital games and virtual worlds are explored as alternatives to chat and other text-based forms of communication. Inspired b...
Troy Innocent, Stewart Haines
IE
2007
15 years 8 months ago
Patterns and computer game design innovation
How can we help people design well-formed and innovative games? The design Patterns of Christopher Alexander is one methodology that has been proposed to assist in the design of w...
Kevin McGee