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GROUP
2009
ACM
16 years 24 days ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
ICAC
2008
IEEE
16 years 23 days ago
Utility-Based Reinforcement Learning for Reactive Grids
—Large scale production grids are an important case for autonomic computing. They follow a mutualization paradigm: decision-making (human or automatic) is distributed and largely...
Julien Perez, Cécile Germain-Renaud, Bal&aa...
ICC
2008
IEEE
16 years 22 days ago
GORA: Goodput Optimal Rate Adaptation for 802.11 Using Medium Status Estimation
Abstract—Rate Adaptation for 802.11 has been deeply investigated in the past, but the problem of achieving optimal Rate Adaptation with respect not only to channel-related errors...
Nicola Baldo, Federico Maguolo, Simone Merlin, And...
INFOCOM
2008
IEEE
16 years 21 days ago
Joint Scheduling and Congestion Control in Mobile Ad-Hoc Networks
— In this paper we study the problem of jointly performing scheduling and congestion control in mobile adhoc networks so that network queues remain bounded and the resulting flo...
Umut Akyol, Matthew Andrews, Piyush Gupta, John D....
WIMOB
2008
IEEE
16 years 20 days ago
A Moderate to Robust Game Theoretical Model for Intrusion Detection in MANETs
—One popular solution for reducing the resource consumption of Intrusion Detection System (IDS) in MANET is to elect a head-cluster (leader) to provide intrusion detection servic...
Hadi Otrok, Noman Mohammed, Lingyu Wang, Mourad De...