Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
In this paper, we present a novel adaptive visualization technique where the constituting polygons dynamically change their geometry and other visual attributes depending on user ...
Our approach to the Log Analysis for Digital Societies (LADS) task of LogCLEF 2009 is to define three different levels of performance: success, failure and strong failure. To inve...
Ubiquitous computing architectures enable interaction and collaboration in multi-user applications. We explore the challenges of integrating the disparate services required in such...
Romain Pellerin, Nicolas Bouillot, Tatiana Pietkie...
In this paper, we describe two examples of implementations of the Media Fragments URI specification which is currently being developed by the W3C Media Fragments Working Group. Th...