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AIIDE
2009
15 years 7 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
APVIS
2009
15 years 7 months ago
A self-adaptive treemap-based technique for visualizing hierarchical data in 3D
In this paper, we present a novel adaptive visualization technique where the constituting polygons dynamically change their geometry and other visual attributes depending on user ...
Abon Chaudhuri, Han-Wei Shen
CLEF
2009
Springer
15 years 7 months ago
Search Path Visualization and Session Performance Evaluation with Log Files
Our approach to the Log Analysis for Digital Societies (LADS) task of LogCLEF 2009 is to define three different levels of performance: success, failure and strong failure. To inve...
Katrin Lamm, Thomas Mandl, Ralph Koelle
DAIS
2009
15 years 7 months ago
SoundPark: Towards Highly Collaborative Game Support in a Ubiquitous Computing Architecture
Ubiquitous computing architectures enable interaction and collaboration in multi-user applications. We explore the challenges of integrating the disparate services required in such...
Romain Pellerin, Nicolas Bouillot, Tatiana Pietkie...
WWW
2010
ACM
15 years 6 months ago
Implementing the media fragments URI specification
In this paper, we describe two examples of implementations of the Media Fragments URI specification which is currently being developed by the W3C Media Fragments Working Group. Th...
Davy Van Deursen, Raphaël Troncy, Erik Mannen...