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CHI
2008
ACM
16 years 7 months ago
Heuristic evaluation for games: usability principles for video game design
Most video games require constant interaction, so game designers must pay careful attention to usability issues. However, there are few formal methods for evaluating the usability...
David Pinelle, Nelson Wong
CHI
2008
ACM
16 years 7 months ago
Activity-based serendipitous recommendations with the Magitti mobile leisure guide
This paper presents a context-aware mobile recommender system, codenamed Magitti. Magitti is unique in that it infers user activity from context and patterns of user behavior and,...
Victoria Bellotti, James Bo Begole, Ed Huai-hsin C...
CHI
2007
ACM
16 years 7 months ago
Social dynamics of early stage co-design in developing regions
Technology arguably has the potential to play a key role in improving the lives of people in developing regions. However, these communities are not well understood and designers m...
Divya Ramachandran, Matthew Kam, Jane Chiu, John F...
CHI
2007
ACM
16 years 7 months ago
Usability of voting systems: baseline data for paper, punch cards, and lever machines
In the United States, computer-based voting machines are rapidly replacing other older technologies. While there is potential for this to be a usability improvement, particularly ...
Michael D. Byrne, Kristen K. Greene, Sarah P. Ever...
CHI
2007
ACM
16 years 7 months ago
Move to improve: promoting physical navigation to increase user performance with large displays
In navigating large information spaces, previous work indicates potential advantages of physical navigation (moving eyes, head, body) over virtual navigation (zooming, panning, fl...
Robert Ball, Chris North, Doug A. Bowman