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FLAIRS
2010
15 years 9 months ago
Gamed-Based iSTART Practice: From MiBoard to Self-Explanation Showdown
MiBoard (Multiplayer Interactive Board Game) is an online, turnbased board game that was developed to assess the integration of game characteristics (point rewards, game-like inte...
Justin F. Brunelle
ACMIDC
2008
15 years 8 months ago
Tangible programming and informal science learning: making TUIs work for museums
In this paper we describe the design and initial evaluation of a tangible computer programming exhibit for children on display at the Boston Museum of Science. We also discuss fiv...
Michael S. Horn, Erin Treacy Solovey, Robert J. K....
BCSHCI
2008
15 years 8 months ago
SArt project: research in the intersection between software and art
In this article we present the research of SArt project at the Norwegian University of Science and Technology. In SArt we have the vision that software engineering can benefit fro...
Anna Trifonova, Letizia Jaccheri
INTERACT
2007
15 years 8 months ago
PaperCP: Exploring the Integration of Physical and Digital Affordances for Active Learning
Active Learning in the classroom domain presents an interesting case for integrating physical and digital affordances. Traditional physical handouts and transparencies are giving w...
Chunyuan Liao, François Guimbretière...
IWEC
2007
15 years 8 months ago
Cultural Computing and the Self Concept: Towards Unconscious Metamorphosis
Abstract. We are exploring an application for a novel direction in humancomputer interaction named ‘cultural computing’, which aims to provide a new medium for cultural transla...
Tijn Kooijmans, Matthias Rauterberg