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3DPVT
2004
IEEE
177views Visualization» more  3DPVT 2004»
15 years 10 months ago
Seeing into the Past: Creating a 3D Modeling Pipeline for Archaeological Visualization
Archaeology is a destructive process in which accurate and detailed recording of a site is imperative. As a site is exposed, documentation is required in order to recreate and und...
Peter K. Allen, Steven Feiner, Alejandro Troccoli,...
CSCW
2006
ACM
15 years 10 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
DILS
2006
Springer
15 years 10 months ago
Link Discovery in Graphs Derived from Biological Databases
Public biological databases contain vast amounts of rich data that can also be used to create and evaluate new biological hypothesis. We propose a method for link discovery in biol...
Petteri Sevon, Lauri Eronen, Petteri Hintsanen, Ki...
ECML
2006
Springer
15 years 10 months ago
Toward Robust Real-World Inference: A New Perspective on Explanation-Based Learning
Abstract. Over the last twenty years AI has undergone a sea change. The oncedominant paradigm of logical inference over symbolic knowledge representations has largely been supplant...
Gerald DeJong
POPL
1990
ACM
15 years 10 months ago
Concurrent Constraint Programming
Abstract. Concurrent constraint programming is a simple but powerful framework for computation based on four basic computational ideas: concurrency (multiple agents are simultaneou...
Vijay A. Saraswat, Martin C. Rinard