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CGF
2007
149views more  CGF 2007»
15 years 6 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
TSE
1998
114views more  TSE 1998»
15 years 6 months ago
KLAIM: A Kernel Language for Agents Interaction and Mobility
—We investigate the issue of designing a kernel programming language for mobile computing and describe KLAIM, a language that supports a programming paradigm where processes, lik...
Rocco De Nicola, Gian Luigi Ferrari, Rosario Pugli...
PUC
2010
87views more  PUC 2010»
15 years 5 months ago
Pursuing genius loci: interaction design and natural places
Human computer interaction (HCI) has little explored everyday life and enriching experiences in rural, wilderness and other predominantly ‘‘natural’’ places despite their s...
Nicola J. Bidwell, David Browning
CORR
2011
Springer
217views Education» more  CORR 2011»
14 years 10 months ago
Interactive Execution Monitoring of Agent Teams
There is an increasing need for automated support for humans monitoring the activity of distributed teams of cooperating agents, both human and machine. We characterize the domain...
Pauline Berry, Thomas J. Lee, David E. Wilkins
EDUTAINMENT
2009
Springer
16 years 1 months ago
A Distributed Multi-agent Architecture in Simulation Based Medical Training
This paper addresses the issues of distributed interactions in a simulation based medial training environment, where a team of doctors, nurses and assistants are trained for handli...
Jun Hu, Loe M. G. Feijs