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MHCI
2005
Springer
16 years 1 days ago
Mystery in the museum: collaborative learning activities using handheld devices
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Jorge Simarro Cabrera, Henar Muñoz Frutos, ...
HUC
2004
Springer
15 years 12 months ago
MouseField: A Simple and Versatile Input Device for Ubiquitous Computing
Although various interaction technologies for handling information in the ubiquitous computing environment have been proposed, some techniques are too simple for performing rich in...
Toshiyuki Masui, Koji Tsukada, Itiro Siio
ACMDIS
2000
ACM
15 years 11 months ago
Rapid Ethnography: Time Deepening Strategies for HCI Field Research
Field research methods are useful in the many aspects of HumanComputer Interaction research, including gathering user requirements, understanding and developing user models, and n...
David R. Millen
COOPIS
2004
IEEE
15 years 10 months ago
GRIDKIT: Pluggable Overlay Networks for Grid Computing
A `second generation' approach to the provision of Grid middleware is now emerging which is built on service-oriented architecture and web services standards and technologies....
Paul Grace, Geoff Coulson, Gordon S. Blair, Lauren...
ACMDIS
2008
ACM
15 years 8 months ago
Zebra: exploring users' engagement in fieldwork
Participatory Design is a design approach that provides a popular set of techniques for designing interactive systems in collaboration with end-users. Technology probes are one of...
Yann Riche, Matthew Simpson, Stephen Viller