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» Revisiting the Sequence Constraint
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UIST
1993
ACM
15 years 10 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
CGF
2005
94views more  CGF 2005»
15 years 6 months ago
Morphology-independent representation of motions for interactive human-like animation
This paper addresses the problem of human motion encoding for real-time animation in interactive environments. Classically, a motion is stored as a sequence of body postures encod...
Richard Kulpa, Franck Multon, Bruno Arnaldi
CORR
2010
Springer
153views Education» more  CORR 2010»
15 years 6 months ago
To Feed or Not to Feed Back
We study the communication over Finite State Channels (FSCs), where the encoder and the decoder can control the availability or the quality of the noise-free feedback. Specificall...
Himanshu Asnani, Haim H. Permuter, Tsachy Weissman
BMCBI
2006
137views more  BMCBI 2006»
15 years 6 months ago
A maximum likelihood framework for protein design
Background: The aim of protein design is to predict amino-acid sequences compatible with a given target structure. Traditionally envisioned as a purely thermodynamic question, thi...
Claudia L. Kleinman, Nicolas Rodrigue, Céci...
IVC
2010
289views more  IVC 2010»
15 years 4 months ago
Automatic 3D object segmentation in multiple views using volumetric graph-cuts
We propose an algorithm for automatically obtaining a segmentation of a rigid object in a sequence of images that are calibrated for camera pose and intrinsic parameters. Until re...
Neill D. F. Campbell, George Vogiatzis, Carlos Her...