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» Review of Affective Computing
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SCA
2007
15 years 9 months ago
Smooth movers: perceptually guided human motion simulation
To animate a character, a number of poses are displayed in quick succession in order to create the illusion of motion. For most real-time applications, such as games, the pose upd...
Rachel McDonnell, Fiona N. Newell, Carol O'Sulliva...
ACIVS
2008
Springer
15 years 8 months ago
A Fast and Fully Automatic Ear Recognition Approach Based on 3D Local Surface Features
Sensitivity of global features to pose, illumination and scale variations encouraged researchers to use local features for object representation and recognition. Availability of 3D...
Syed M. S. Islam, Rowan Davies, Ajmal S. Mian, Moh...
DCOSS
2010
Springer
15 years 8 months ago
Wireless Jamming Localization by Exploiting Nodes' Hearing Ranges
Jamming attacks are especially harmful when ensuring the dependability of wireless communication. Finding the position of a jammer will enable the network to actively exploit a wid...
Zhenhua Liu, Hongbo Liu, Wenyuan Xu, Yingying Chen
CRITICAL
2005
15 years 8 months ago
Involving non-players in pervasive games
In traditional computer games, it is not uncommon for the game world to be inhabited by numerous computergenerated characters, Non-Player Characters (NPCs). In pervasive games, pl...
Jenny Niemi, Susanna Sawano, Annika Waern
EUC
2008
Springer
15 years 8 months ago
Privacy Engine for Context-Aware Enterprise Application Services
Satisfying the varied privacy preferences of individuals, while exposing context data to authorized applications and individuals, remains a major challenge for context-aware compu...
Marion Blount, John Davis, Maria Ebling, William F...