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TOG
2008
135views more  TOG 2008»
15 years 6 months ago
Anisotropic noise
Programmable graphics hardware makes it possible to generate procedural noise textures on the fly for interactive rendering. However, filtering and antialiasing procedural noise i...
Alexander Goldberg, Matthias Zwicker, Frédo...
CGF
2005
78views more  CGF 2005»
15 years 6 months ago
The Occlusion Camera
We introduce the occlusion camera: a non-pinhole camera with 3D distorted rays. Some of the rays sample surfaces that are occluded in the reference view, while the rest sample vis...
Chunhui Mei, Voicu Popescu, Elisha Sacks
TSP
2008
86views more  TSP 2008»
15 years 6 months ago
Fixed-Complexity Soft MIMO Detection via Partial Marginalization
Abstract--This paper presents a new approach to soft demodulation for MIMO channels. The proposed method is an approximation to the exact a posteriori probability-per-bit computer....
Erik G. Larsson, Joakim Jalden
TVCG
2008
192views more  TVCG 2008»
15 years 6 months ago
Heads Up and Camera Down: A Vision-Based Tracking Modality for Mobile Mixed Reality
Anywhere Augmentation pursues the goal of lowering the initial investment of time and money necessary to participate in mixed reality work, bridging the gap between researchers in ...
Stephen DiVerdi, Tobias Höllerer
JUCS
2007
108views more  JUCS 2007»
15 years 6 months ago
On Pipelining Sequences of Data-Dependent Loops
: Sequences of data-dependent tasks, each one traversing large data sets, exist in many applications (such as video, image and signal processing applications). Those tasks usually ...
Rui Rodrigues, João M. P. Cardoso
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