We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Performance has a spontaneity and “aliveness” that can be difficult to capture in more methodical animation processes such as keyframing. Access to performance animation has ...
Traditional performance models are too brittle to be relied on for continuous capacity planning and performance debugging in many computer systems. Simply put, a brittle model is ...
During the past decade, a number of different studies have identified several peculiar properties of networks that arise from a diverse universe, ranging from social to computer n...
Pedram Pedarsani, Daniel R. Figueiredo, Matthias G...
We consider a wireless collision channel, shared by a finite number of mobile users who transmit to a common base station using a random access protocol. Mobiles are selfoptimizin...