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CGF
2008
140views more  CGF 2008»
15 years 6 months ago
Interactive Glossy Reflections using GPU-based Ray Tracing with Adaptive LOD
We present an interactive GPU-based algorithm for accurately rendering high-quality, dynamic glossy reflection effects from both HDR environment maps and local scene objects. Our ...
Xuan Yu, Rui Wang 0003, Jingyi Yu
CGF
2007
99views more  CGF 2007»
15 years 6 months ago
Layered Performance Animation with Correlation Maps
Performance has a spontaneity and “aliveness” that can be difficult to capture in more methodical animation processes such as keyframing. Access to performance animation has ...
Michael Neff, Irene Albrecht, Hans-Peter Seidel
SIGMETRICS
2008
ACM
15 years 6 months ago
Ironmodel: robust performance models in the wild
Traditional performance models are too brittle to be relied on for continuous capacity planning and performance debugging in many computer systems. Simply put, a brittle model is ...
Eno Thereska, Gregory R. Ganger
SIGMETRICS
2008
ACM
115views Hardware» more  SIGMETRICS 2008»
15 years 6 months ago
Densification arising from sampling fixed graphs
During the past decade, a number of different studies have identified several peculiar properties of networks that arise from a diverse universe, ranging from social to computer n...
Pedram Pedarsani, Daniel R. Figueiredo, Matthias G...
SIGMETRICS
2008
ACM
161views Hardware» more  SIGMETRICS 2008»
15 years 6 months ago
Noncooperative power control and transmission scheduling in wireless collision channels
We consider a wireless collision channel, shared by a finite number of mobile users who transmit to a common base station using a random access protocol. Mobiles are selfoptimizin...
Ishai Menache, Nahum Shimkin
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