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PG
2003
IEEE
15 years 12 months ago
Iso-Splatting: A Point-Based Alternative to Isosurface Visualization
We present a new approach to isosurface visualization that we call “iso-splatting.” We use point primitives for representing and rendering isosurfaces. The method consists of ...
Christopher S. Co, Bernd Hamann, Kenneth I. Joy
VISUALIZATION
2003
IEEE
15 years 12 months ago
Acceleration Techniques for GPU-based Volume Rendering
Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly acce...
Jens Krüger, Rüdiger Westermann
211
Voted
VISUALIZATION
2003
IEEE
15 years 12 months ago
A Texture-Based Framework for Spacetime-Coherent Visualization of Time-Dependent Vector Fields
We propose Unsteady Flow Advection–Convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial...
Daniel Weiskopf, Gordon Erlebacher, Thomas Ertl
VISUALIZATION
2003
IEEE
15 years 12 months ago
Interactive View-Dependent Rendering with Conservative Occlusion Culling in Complex Environments
This paper presents a novel algorithm combining view-dependent rendering and conservative occlusion culling for interactive display of complex environments. A vertex hierarchy of ...
Sung-Eui Yoon, Brian Salomon, Dinesh Manocha
DAC
2003
ACM
15 years 12 months ago
Advanced techniques for RTL debugging
Conventional register transfer level (RTL) debugging is based on overlaying simulation results on structural connectivity information of the Hardware Description Language (HDL) so...
Yu-Chin Hsu, Bassam Tabbara, Yirng-An Chen, Fur-Sh...
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