We present a new approach to isosurface visualization that we call “iso-splatting.” We use point primitives for representing and rendering isosurfaces. The method consists of ...
Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly acce...
We propose Unsteady Flow Advection–Convolution (UFAC) as a novel visualization approach for unsteady flows. It performs time evolution governed by pathlines, but builds spatial...
This paper presents a novel algorithm combining view-dependent rendering and conservative occlusion culling for interactive display of complex environments. A vertex hierarchy of ...
Conventional register transfer level (RTL) debugging is based on overlaying simulation results on structural connectivity information of the Hardware Description Language (HDL) so...