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EUROGRAPHICS
2010
Eurographics
16 years 2 months ago
Fast Ray Sorting and Breadth-First Packet Traversal for GPU Ray Tracing
We present a novel approach to ray tracing execution on commodity graphics hardware using CUDA. We decompose a standard ray tracing algorithm into several data-parallel stages tha...
Kirill Garanzha and Charles Loop
PDP
2010
IEEE
16 years 1 months ago
Lessons Learnt Porting Parallelisation Techniques for Irregular Codes to NUMA Systems
—This work presents a study undertaken to characterise the behaviour of some parallelisation techniques for irregular codes, previously developed for SMP architectures, on a seve...
Juan Angel Lorenzo, Juan Carlos Pichel, David LaFr...
161
Voted
ASPLOS
2010
ACM
16 years 1 months ago
Specifying and dynamically verifying address translation-aware memory consistency
Computer systems with virtual memory are susceptible to design bugs and runtime faults in their address translation (AT) systems. Detecting bugs and faults requires a clear speciļ...
Bogdan F. Romanescu, Alvin R. Lebeck, Daniel J. So...
CHI
2010
ACM
16 years 1 months ago
Cleanly: trashducation urban system
Half the world’s population is expected to live in urban areas by 2020. The high human density and changes in peoples’ consumption habits result in an everincreasing amount of...
Inbal Reif, Florian Alt, Juan David Hincapié...
SI3D
2010
ACM
16 years 1 months ago
Stochastic transparency
Stochastic transparency provides a unified approach to orderindependent transparency, anti-aliasing, and deep shadow maps. It augments screen-door transparency using a random sub...
Eric Enderton, Erik Sintorn, Peter Shirley, David ...
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