We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
The computer industry is currently examining the use of strong synchronization operations such as double compareand-swap (DCAS) as a means of supporting non-blocking synchronizati...
Ole Agesen, David Detlefs, Christine H. Flood, Ale...
Traditionally, distributed computing problems have been solved by partitioning data into chunks able to be handled by commodity hardware. Such partitioning is not possible in case...
The state of the art in verifying the real-time requirements of applications developed using general processing graph models relies on simulation or off-line scheduling. We extend...
This paper presents the Cameron Project 1 , which aims to provide a high level, algorithmic language and optimizing compiler for the development of image processing applications o...