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SIGGRAPH
2000
ACM
15 years 11 months ago
A fast relighting engine for interactive cinematic lighting design
We present new techniques for interactive cinematic lighting design of complex scenes that use procedural shaders. Deep-framebuffers are used to store the geometric and optical in...
Reid Gershbein, Pat Hanrahan
SPAA
2000
ACM
15 years 11 months ago
DCAS-based concurrent deques
The computer industry is currently examining the use of strong synchronization operations such as double compareand-swap (DCAS) as a means of supporting non-blocking synchronizati...
Ole Agesen, David Detlefs, Christine H. Flood, Ale...
REST
2010
ACM
15 years 11 months ago
A RESTful messaging system for asynchronous distributed processing
Traditionally, distributed computing problems have been solved by partitioning data into chunks able to be handled by commodity hardware. Such partitioning is not possible in case...
Ian Jacobi, Alexey Radul
HASE
1999
IEEE
15 years 11 months ago
Analyzing the Real-Time Properties of a U.S. Navy Signal Processing System
The state of the art in verifying the real-time requirements of applications developed using general processing graph models relies on simulation or off-line scheduling. We extend...
Steve Goddard, Kevin Jeffay
IEEEPACT
1999
IEEE
15 years 11 months ago
Cameron: High level Language Compilation for Reconfigurable Systems
This paper presents the Cameron Project 1 , which aims to provide a high level, algorithmic language and optimizing compiler for the development of image processing applications o...
Jeffrey Hammes, Robert Rinker, A. P. Wim Böhm...
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