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VISUALIZATION
2003
IEEE
16 years 1 days ago
Planet-Sized Batched Dynamic Adaptive Meshes (P-BDAM)
We describe an efficient technique for out-of-core management and interactive rendering of planet sized textured terrain surfaces. The technique, called P-Batched Dynamic Adaptiv...
Paolo Cignoni, Fabio Ganovelli, Enrico Gobbetti, F...
185
Voted
PPOPP
2003
ACM
16 years 1 days ago
Exploiting high-level coherence information to optimize distributed shared state
InterWeave is a distributed middleware system that supports the sharing of strongly typed, pointer-rich data structures across a wide variety of hardware architectures, operating ...
DeQing Chen, Chunqiang Tang, Brandon Sanders, Sand...
SAC
2003
ACM
16 years 1 days ago
Real-Time Monitoring of Large Scientific Simulations
We present a distributed framework that enables real-time streaming and visualization of data generated by large remote simulations. We address issues arising from distributed cli...
Valerio Pascucci, Daniel E. Laney, Ray J. Frank, F...
SI3D
2003
ACM
16 years 1 days ago
Pattern based procedural textures
Numerous real-time applications such computer games or flight simulators require non-repetitive high-resolution texturing on large landscapes. We propose an algorithm which proce...
Sylvain Lefebvre, Fabrice Neyret
SLIP
2003
ACM
16 years 1 days ago
Fast estimation of the partitioning rent characteristic using a recursive partitioning model
In the past, a priori interconnect prediction, based on Rent’s rule, has been applied mainly for technology evaluation and roadmap applications. These applications do not requir...
Joni Dambre, Dirk Stroobandt, Jan Van Campenhout
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