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JMM2
2008
105views more  JMM2 2008»
15 years 6 months ago
Low Cost Projection Environment for Immersive Gaming
: As computer performance and graphics hardware continue to improve, the gamer is increasingly being presented with richer and more realistic visual environments. Viewing these vir...
Paul Bourke
DSS
2007
65views more  DSS 2007»
15 years 6 months ago
Using Web Services for supporting the users of wireless devices
The Web Service paradigm is currently considered as the most promising and rapidly evolving technology for developing applications in open, distributed and heterogeneous environme...
Thomi Pilioura, Stathes Hadjiefthymiades, Aphrodit...
TCOM
2008
117views more  TCOM 2008»
15 years 6 months ago
Constant Envelope OFDM
This paper describes a transformation technique aimed at solving the peak-to-average power ratio (PAPR) problem associated with OFDM (orthogonal frequency-division multiplexing). C...
Steve C. Thompson, Ahsen U. Ahmed, John G. Proakis...
TCS
2008
15 years 6 months ago
Modeling spiking neural networks
A notation for the functional specification of a wide range of neural networks consisting of temporal or non-temporal neurons, is proposed. The notation is primarily a mathematica...
Ioannis D. Zaharakis, Achilles D. Kameas
TOG
2008
137views more  TOG 2008»
15 years 6 months ago
Efficient traversal of mesh edges using adjacency primitives
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...
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