Sciweavers

2409 search results - page 177 / 482
» Reverse engineering the Internet
Sort
View
INFSOF
2007
185views more  INFSOF 2007»
15 years 6 months ago
Evaluation of object-oriented design patterns in game development
The use of object-oriented design patterns in game development is being evaluated in this paper. Games’ quick evolution, demands great flexibility, code reusability and low mai...
Apostolos Ampatzoglou, Alexander Chatzigeorgiou
JBI
2007
138views Bioinformatics» more  JBI 2007»
15 years 6 months ago
Towards knowledge-based gene expression data mining
ct 10 The field of gene expression data analysis has grown in the past few years from being purely data-centric to integrative, aiming at 11 complementing microarray analysis with...
Riccardo Bellazzi, Blaz Zupan
JUCS
2007
80views more  JUCS 2007»
15 years 6 months ago
Higher-Order Lazy Functional Slicing
: Program slicing is a well known family of techniques intended to identify and isolate code fragments which depend on, or are depended upon, specific program entities. This is pa...
Nuno F. Rodrigues, Luís Soares Barbosa
ACTAC
2002
102views more  ACTAC 2002»
15 years 6 months ago
Handling Pointers and Unstructured Statements in the Forward Computed Dynamic Slice Algorithm
Different program slicing methods are used for debugging, testing, reverse engineering and maintenance. Slicing algorithms can be classified as a static slicing or dynamic slicing...
Csaba Faragó, Tamás Gergely
EC
2000
171views ECommerce» more  EC 2000»
15 years 6 months ago
Building Blocks, Cohort Genetic Algorithms, and Hyperplane-Defined Functions
Building blocks are a ubiquitous feature at all levels of human understanding, from perception through science and innovation. Genetic algorithms are designed to exploit this prev...
John H. Holland