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ICSR
2009
Springer
16 years 18 days ago
Reuse of Architectural Knowledge in SPL Development
Abstract. Software Product Lines (SPL) promote reuse within an application domain in an organized fashion. Preimplemented software components are arranged according to a product li...
Pedro O. Rossel, Daniel Perovich, M. Cecilia Basta...
IUI
2010
ACM
16 years 27 days ago
A code reuse interface for non-programmer middle school students
We describe a code reuse tool for use in the Looking Glass IDE, the successor to Storytelling Alice [17], which enables middle school students with little to no programming experi...
Paul A. Gross, Micah S. Herstand, Jordana W. Hodge...
SIMULATION
1998
83views more  SIMULATION 1998»
15 years 5 months ago
Libraries of Reusable Models: Theory and Application
Setting up a simulation model is more than writing down state equations and running them on a computer. A lot of conceptual information about the physics and engineering aspects o...
Arno Breunese, Jan L. Top, Jan F. Broenink, J. M. ...
ICSM
1997
IEEE
15 years 10 months ago
MORALE. Mission ORiented Architectural Legacy Evolution
Software evolution is the most costly and time consuming software development activity. Yet software engineering research is predominantly concerned with initial development. MORA...
Gregory D. Abowd, Ashok K. Goel, Dean F. Jerding, ...
CSMR
2003
IEEE
15 years 11 months ago
CodeCrawler - Lessons Learned in Building a Software Visualization Tool
Software visualization tools face many challenges in terms of their implementation, including scalability, usability, adaptability, and durability. Such tools, like many other res...
Michele Lanza