Sciweavers

6722 search results - page 681 / 1345
» Reuse-Conducive Development Environments
Sort
View
193
Voted
AIIDE
2009
15 years 8 months ago
Adapting Game-Playing Agents to Game Requirements
We examine the problem of self-adaptation in game-playing agents as the game requirements evolve incrementally. The goal of our current work is to develop an interactive environme...
Joshua Jones, Chris Parnin, Avik Sinharoy, Spencer...
DAGSTUHL
2009
15 years 8 months ago
Policy-Based Architectural Adaptation Management: Robotics Domain Case Studies
Robotics is a challenging domain that exhibits a clear need for self-adaptive capabilities, as self-adaptation offers the potential for robots to account for their unstable and unp...
John C. Georgas, Richard N. Taylor
CORR
2008
Springer
125views Education» more  CORR 2008»
15 years 7 months ago
Spreadsheet End-User Behaviour Analysis
To aid the development of spreadsheet debugging tools, a knowledge of end-users natural behaviour within the Excel environment would be advantageous. This paper details the design...
Brian Bishop, Kevin McDaid
CORR
2008
Springer
87views Education» more  CORR 2008»
15 years 7 months ago
Indoor Channel Measurements and Communications System Design at 60 GHz
This paper presents a brief overview of several studies concerning the indoor wireless communications at 60 GHz performed by the IETR. The characterization and the modeling of the...
Lahatra Rakotondrainibe, Gheorghe Zaharia, Gha&ium...
DEBU
2008
123views more  DEBU 2008»
15 years 7 months ago
Pathfinder: XQuery Off the Relational Shelf
The Pathfinder project makes inventive use of relational database technology--originally developed to process data of strictly tabular shape--to construct efficient database-suppo...
Torsten Grust, Jan Rittinger, Jens Teubner