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183
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CIG
2006
IEEE
16 years 1 months ago
A Behavior-Based Architecture for Realistic Autonomous Ship Control
— Game environments provide a good domain for serious simulations such as those used in training Navy conning officers. Currently, a typical training scenario requires multiple ...
Adam Olenderski, Monica N. Nicolescu, Sushil J. Lo...
196
Voted
HICSS
2006
IEEE
114views Biometrics» more  HICSS 2006»
16 years 1 months ago
Using IDEF0/Petri Net for Ontology-Based Task Knowledge Analysis: The Case of Emergency Response for Debris-Flow
In terms of the progress of the industry, the velocity and dynamic nature of the global environment, has caused serious damage and diminished our earth’s resources. A lot of eff...
Wen-Yu Liu, Kwoting Fang
201
Voted
ICPP
2006
IEEE
16 years 1 months ago
False Rate Analysis of Bloom Filter Replicas in Distributed Systems
Recently, Bloom filters have been widely used in distributed systems where they are replicated to process distributed queries. Bloom filter replicas become stale in a dynamic en...
Yifeng Zhu, Hong Jiang
IEEESCC
2006
IEEE
16 years 1 months ago
Ubiquitous Provision of Context Aware Web Services
Context-aware Web service is an interactive model between the context of service requesters and the services in Web-enabled environments. We envision that providing context-aware ...
Irene Y. L. Chen, Stephen J. H. Yang, Jia Zhang
ITNG
2006
IEEE
16 years 1 months ago
Evaluating Parallel Computing Systems in Bioinformatics
The utilization of parallel processing in bioinformatics is a relatively new development, and wide spread use of parallel processing in this domain has been limited by the availab...
Erik S. Gough, Michael D. Kane