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GROUP
2010
ACM
15 years 5 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin
IAT
2010
IEEE
15 years 5 months ago
Multiagent Meta-level Control for a Network of Weather Radars
It is crucial for embedded systems to adapt to the dynamics of open environments. This adaptation process becomes especially challenging in the context of multiagent systems. In t...
Shanjun Cheng, Anita Raja, Victor R. Lesser
ICMI
2010
Springer
213views Biometrics» more  ICMI 2010»
15 years 5 months ago
Toward natural interaction in the real world: real-time gesture recognition
Using a new hand tracking technology capable of tracking 3D hand postures in real-time, we developed a recognition system for continuous natural gestures. By natural gestures, we ...
Ying Yin, Randall Davis
ICPADS
2010
IEEE
15 years 5 months ago
Fault Tolerant Network Routing through Software Overlays for Intelligent Power Grids
Control decisions of intelligent devices in critical infrastructure can have a significant impact on human life and the environment. Insuring that the appropriate data is availabl...
Christopher Zimmer, Frank Mueller
IPPS
2010
IEEE
15 years 5 months ago
Parallel Task for parallelizing object-oriented desktop applications
As multi-cores arrive for mainstream desktop systems, developers must invest the effort to parallelize their applications. We present Parallel Task (short ParaTask), a solution to ...
Nasser Giacaman, Oliver Sinnen