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VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
15 years 6 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
MOBISYS
2008
ACM
16 years 6 months ago
SeeMon: scalable and energy-efficient context monitoring framework for sensor-rich mobile environments
Proactively providing services to mobile individuals is essential for emerging ubiquitous applications. The major challenge in providing users with proactive services lies in cont...
Seungwoo Kang, Jinwon Lee, Hyukjae Jang, Hyonik Le...
WETICE
2008
IEEE
16 years 1 months ago
Coordination of Knowledge in Pervasive Environments
The “amount” of knowledge is constantly growing. Technological advances more and more facilitate an access to knowledge in an anytime, anywhere, and anyhow manner. The provisi...
Manfred Bortenschlager, Lyndon J. B. Nixon, Robert...
ICNSC
2007
IEEE
16 years 29 days ago
A Smart Vision Sensor for Detecting Risk Factors of a Toddler's Fall in a Home Environment
This paper presents a smart vision sensor for environmental hazards (such as slippery surfaces) and detecting risk factors of a toddler's fall in an indoor home perilous activ...
Hana Na, Sheng Feng Qin, David Wright
ICC
2007
IEEE
161views Communications» more  ICC 2007»
16 years 27 days ago
Optimizing Multiplayer Gaming Protocols for Heterogeneous Network Environment
— The paper is concerned with a novel adaptive game server protocol optimization to combat network latencies in the case of heterogeneous network environment. In this way, game p...
Zsolt Kenesi, Gábor Kiss, János Leve...