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SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
16 years 7 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
CHI
2010
ACM
16 years 1 months ago
Prefab: implementing advanced behaviors using pixel-based reverse engineering of interface structure
Current chasms between applications implemented with different user interface toolkits make it difficult to implement and explore potentially important interaction techniques in n...
Morgan Dixon, James Fogarty
VRCAI
2009
ACM
16 years 1 months ago
Context aware, multimodal, and semantic rendering engine
Nowadays, several techniques exist to render digital content such as graphics, audio, haptic, etc. Unfortunately, they require different faculties that cannot always be applied, e...
Patrick Salamin, Daniel Thalmann, Fréd&eacu...
HICSS
2005
IEEE
175views Biometrics» more  HICSS 2005»
16 years 12 days ago
Causal Reasoning Engine: An Explanation-Based Approach to Syndromic Surveillance
1 Quickly detecting an unexpected pathogen can save many lives. In cases of bioterrorism or naturally occurring epidemics, accurate diagnoses may not be made until much of the popu...
Benjamin B. Perry, Tim Van Allen
GCC
2004
Springer
16 years 5 days ago
Engineering Process Coordination Based on a Service Event Notification Model
Abstract. Due to the complexity and uncertainties, the engineering process requires dynamic collaborations among the heterogeneous systems and human interactions. In this paper, we...
Jian Cao, Jie Wang, Shen-sheng Zhang, Minglu Li, K...