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ACMACE
2005
ACM
16 years 3 days ago
The CaveUT system: immersive entertainment based on a game engine
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
ECBS
2006
IEEE
153views Hardware» more  ECBS 2006»
15 years 10 months ago
A Unified Approach for Verification and Validation of Systems and Software Engineering Models
We present in this paper a unified paradigm for the verification and validation of software and systems engineering design models expressed in UML 2.0 or SysML. This paradigm reli...
Luay Alawneh, Mourad Debbabi, Yosr Jarraya, Andrei...
PSYCHNOLOGY
2008
115views more  PSYCHNOLOGY 2008»
15 years 6 months ago
Applying a Cognitive Engineering Approach to Interface Design of Energy Management Systems
This article presents a case study of the user interface design of a grid (energy) management system. The theoretical backdrop of the case study is cognitive engineering, with its...
Thomas Hoff, Andreas Hauser
CDC
2010
IEEE
131views Control Systems» more  CDC 2010»
15 years 1 months ago
Adaptive backstepping controller for uncertain systems with unknown input time-delay. Application to SI engines
In this paper, we study the equilibrium regulation of potentially unstable linear systems with an unknown input time-delay and unknown parameters in the plant. We extend recent res...
Delphine Bresch-Pietri, Jonathan Chauvin, Nicolas ...
WCRE
1993
IEEE
15 years 10 months ago
A Practical Program Transformation System for Reverse Engineering
Program transformation systems provide one means of formally deriving a program from its speci cation. The main advantage of this development method is that the executable program...
M. Ward, K. Bennett