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NETGAMES
2005
ACM
16 years 10 days ago
Game server selection for multiple players
The increase in power and connectivity of computers has enabled a growth in network games, with many games having numerous servers to which a player can connect. The game server s...
Steven Gargolinski, Christopher St. Pierre, Mark C...
SAC
2005
ACM
16 years 10 days ago
A distributed content-based search engine based on mobile code
Current search engines crawl the Web, download content, and digest this content locally. For multimedia content, this involves considerable volumes of data. Furthermore, this proc...
Volker Roth, Ulrich Pinsdorf, Jan Peters
DIGRA
2005
Springer
16 years 10 days ago
The pleasures and practices of virtualised consumption in digital spaces
Videogames now enable players to spend virtual fortunes on exotic virtual goods and even create and sell virtual artefacts. Online consumers may also browse endlessly through virt...
Mike Molesworth, Janice Dengeri-Knott
ECSQARU
2005
Springer
16 years 10 days ago
Generating Fuzzy Models from Deep Knowledge: Robustness and Interpretability Issues
The most problematic and challenging issues in fuzzy modeling of nonlinear system dynamics deal with robustness and interpretability. Traditional data-driven approaches, especially...
Raffaella Guglielmann, Liliana Ironi
FSKD
2005
Springer
90views Fuzzy Logic» more  FSKD 2005»
16 years 9 days ago
Direct Candidates Generation: A Novel Algorithm for Discovering Complete Share-Frequent Itemsets
The value of the itemset share is one way of evaluating the magnitude of an itemset. From business perspective, itemset share values reflect more the significance of itemsets for m...
Yu-Chiang Li, Jieh-Shan Yeh, Chin-Chen Chang