Sciweavers

7106 search results - page 977 / 1422
» Restricted Complexity, General Complexity
Sort
View
ACMACE
2006
ACM
16 years 28 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
ACMDIS
2006
ACM
16 years 28 days ago
Collaborative architecture design and evaluation
In this paper we describe a collaborative environment created to support distributed evaluation of a complex system architecture. The approach couples an interactive architecture ...
Steven R. Haynes, Amie L. Skattebo, Jonathan A. Si...
ACMDIS
2006
ACM
16 years 28 days ago
An empirical framework for designing social products
Designers generally agree that understanding the context of use is important in designing products. However, technologically advanced products such as personal robots engender com...
Bilge Mutlu
ACMICEC
2006
ACM
217views ECommerce» more  ACMICEC 2006»
16 years 28 days ago
Adaptive decision support system (ADSS) for B2C e-commerce
This paper covers the research problem of supporting users' decision making in E-Commerce systems with complex choices, and design of an Adaptive Decision Support System (ADS...
Faisal Al-Qaed, Alistair G. Sutcliffe
ANCS
2006
ACM
16 years 28 days ago
Sequence-preserving adaptive load balancers
Load balancing in packet-switched networks is a task of ever-growing importance. Network traffic properties, such as the Zipf-like flow length distribution and bursty transmissio...
Weiguang Shi, Lukas Kencl