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GRAPHICSINTERFACE
2007
15 years 8 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
FMOODS
2008
15 years 8 months ago
Symbolic Step Encodings for Object Based Communicating State Machines
In this work, novel symbolic step encodings of the transition relation for object based communicating state machines are presented. This class of systems is tailored to capture the...
Jori Dubrovin, Tommi A. Junttila, Keijo Heljanko
VAMOS
2010
Springer
15 years 8 months ago
Introducing TVL, a Text-based Feature Modelling
Feature models are a common way to represent variability in software product line engineering. For this purpose, most authors use a graphical notation based on FODA. The main drawb...
Quentin Boucher, Andreas Classen, Paul Faber, Patr...
GRAPHICSINTERFACE
2008
15 years 8 months ago
Cascaded treemaps: examining the visibility and stability of structure in treemaps
Treemaps are an important and commonly-used approach to hierarchy visualization, but an important limitation of treemaps is the difficulty of discerning the structure of a hierarc...
Hao Lü, James Fogarty
LREC
2008
133views Education» more  LREC 2008»
15 years 8 months ago
A Common Ground for Virtual Humans: Using an Ontology in a Natural Language Oriented Virtual Human Architecture
When dealing with large, distributed systems that use state-of-the-art components, individual components are usually developed in parallel. As development continues, the decouplin...
Arno Hartholt, Thomas Russ, David R. Traum, Eduard...
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