We consider two-player games with imperfect information and quantitative objective. The game is played on a weighted graph with a state space partitioned into classes of indistingu...
In this paper, we describe the design and implementation of two mechanisms for fault-tolerance and recovery for complex scientific workflows on computational grids. We present our ...
Fault tolerance is an important aspect in real-time computing. In real-time control systems, tasks could be faulty due to various reasons. Faulty tasks may compromise the performa...
Xue Liu, Hui Ding, Kihwal Lee, Qixin Wang, Lui Sha
Vehicular networks have attracted extensive attention in recent years for their promises in improving safety and enabling other value-added services. Most previous work focuses on ...
Recent electronic devices are connected with each other by various connectivity techniques. This trend makes computing resources distributed over many devices. However, since the g...