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NOSSDAV
2005
Springer
16 years 8 days ago
Supporting P2P gaming when players have heterogeneous resources
We present Ghost, a peer-to-peer game architecture that manages game consistency across a set of players with heterogeneous network resources. Ghost dynamically creates responsive...
Aaron St. John, Brian Neil Levine
TWC
2010
15 years 1 months ago
Lifetime-resource tradeoff for multicast traffic in wireless sensor networks
In this paper, we study the problem of supporting multicast traffic in wireless sensor networks with network coding. On one hand, coding operations can reduce power consumption and...
Vahid Shah-Mansouri, Vincent W. S. Wong
ICCCN
2007
IEEE
16 years 1 months ago
On Improving the Reliability of Packet Delivery in Dense Wireless Sensor Networks
—Wireless sensor networks (WSN) built using current Berkeley Mica motes exhibit low reliability for packet delivery. There is anecdotal evidence of poor packet delivery rates fro...
JunSuk Shin, Umakishore Ramachandran, Mostafa H. A...
SECON
2008
IEEE
16 years 1 months ago
Congestion-Aware Rate Adaptation in Wireless Networks: A Measurement-Driven Approach
—Traditional rate adaptation solutions for IEEE 802.11 wireless networks perform poorly in congested networks. Measurement studies show that congestion in a wireless network lead...
Prashanth Aravinda Kumar Acharya, Ashish Sharma, E...
TON
2010
204views more  TON 2010»
15 years 1 months ago
Passive Diagnosis for Wireless Sensor Networks
Network diagnosis, an essential research topic for traditional networking systems, has not received much attention for wireless sensor networks. Existing sensor debugging tools li...
Yunhao Liu, Kebin Liu, Mo Li