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AGENTS
2001
Springer
15 years 11 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
AGENTS
2001
Springer
15 years 11 months ago
An auction-based method for decentralized train scheduling
We present a computational study of an auction-based method for decentralized train scheduling. The method is well suited to the natural information and control structure of moder...
David C. Parkes, Lyle H. Ungar
SAC
2000
ACM
15 years 11 months ago
A Mobile Agent Infrastructure for the Mobility Support
The mobility of terminals and users is a crucial issue in the open global system represented by the Internet. Supporting terminal and user mobility requires a middleware infrastru...
Paolo Bellavista, Antonio Corradi, Cesare Stefanel...
AGENTS
1997
Springer
15 years 11 months ago
TAIPE: Tactical Assistants for Interaction Planning and Execution
Downsizing the number of operators controlling complex systems can increase the decision-making demands on remaining operators, particularly in crisis situations. An answer to thi...
Edmund H. Durfee, Marcus J. Huber, Michael Kurnow,...
ANCS
2007
ACM
15 years 11 months ago
Optimization of pattern matching algorithm for memory based architecture
Due to the advantages of easy re-configurability and scalability, the memory-based string matching architecture is widely adopted by network intrusion detection systems (NIDS). In...
Cheng-Hung Lin, Yu-Tang Tai, Shih-Chieh Chang