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DIGRA
2003
Springer
16 years 9 hour ago
Supporting visual elements of non-verbal communication in computer game avatars
Communication between players in networked computer games is often inadequately implemented. The games do not exploit the full potential of using different forms of communication ...
Tomi Kujanpää, Tony Manninen
215
Voted
FUN
2010
Springer
293views Algorithms» more  FUN 2010»
15 years 11 months ago
Computational Complexity of Two-Dimensional Platform Games
Abstract. We analyze the computational complexity of various twodimensional platform games. We identify common properties of these games that allow us to state several meta-theorem...
Michal Forisek
ICALP
2010
Springer
15 years 11 months ago
Testing Non-uniform k-Wise Independent Distributions over Product Spaces
A discrete distribution D over Σ1 × · · · × Σn is called (non-uniform) k-wise independent if for any set of k indexes {i1, . . . , ik} and for any z1 ∈ Σi1 , . . . , zk ...
Ronitt Rubinfeld, Ning Xie
SIGGRAPH
2010
ACM
15 years 11 months ago
The Frankencamera: an experimental platform for computational photography
Although there has been much interest in computational photography within the research and photography communities, progress has been hampered by the lack of a portable, programm...
Andrew Adams, Eino-Ville Talvala, Sung Hee Park, D...
ECAI
2000
Springer
15 years 11 months ago
Flexible Text Classification for Financial Applications: The Facile System
This paper describes an advanced system for multilingual text classification adaptable to different user needs. The system has been initially developed as an applied research proje...
Fabio Ciravegna, Alberto Lavelli, Nadia Mana, Joha...