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AAAI
2000
15 years 7 months ago
Iterative Flattening: A Scalable Method for Solving Multi-Capacity Scheduling Problems
One challenge for research in constraint-based scheduling has been to produce scalable solution procedures under fairly general representational assumptions. Quite often, the comp...
Amedeo Cesta, Angelo Oddi, Stephen F. Smith
WISES
2003
15 years 7 months ago
Locating Moving Objects over Mobile Sensor Network
The purpose of our on going research would be to track entities, which enter their field of vision over the sensor network. Based on their sightings, they maintain a dynamic cache ...
Arvind Nath Rapaka, Sandeep Bogollu, Donald C. Wun...
WOB
2003
129views Bioinformatics» more  WOB 2003»
15 years 7 months ago
Procsimo: uma Ferramenta de Procura de Similaridade entre Operons
In this work, we propose a software tool, called PROCSIMO, which aims the identification of similarities between operons in bacterial genomes. From a database which contains the ch...
Carlos Azevedo, Alexandre Plastino, Ana Tereza R. ...
GAMEON
2000
15 years 7 months ago
RC++ A Rule Based Language for Game AI
"Game AI" is the high-level control code for computer entertainment applications. Games are diverse, and the nature of game AI reflects this diversity. However, game AI,...
Ian Wright, James A. R. Marshall
USENIX
1994
15 years 7 months ago
Splicing UNIX into a Genome Mapping Laboratory
The Whitehead Institute/MIT Center for Genome Research is responsible for a number of large genome mapping efforts, the scale of which create problems of data and workflow managem...
Lincoln Stein, Andre Marquis, Robert Dredge, Mary ...
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