Sciweavers

9485 search results - page 1756 / 1897
» Research on Brain-Like Computer
Sort
View
ACMACE
2008
ACM
15 years 8 months ago
BragFish: exploring physical and social interaction in co-located handheld augmented reality games
In this paper, we present our research on social interaction in colocated handheld augmented reality (AR) games. These games are characterized by shared physical spaces that promo...
Yan Xu, Maribeth Gandy, Sami Deen, Brian Schrank, ...
ACMDIS
2008
ACM
15 years 8 months ago
The past is a different place: they do things differently there
This paper reports the trial of a wearable data capture device, SenseCam, as a resource for digital narratives and uses data from the trial to reflect on the models of the ,,mind ...
Richard H. R. Harper, David W. Randall, Nicola Smy...
APPROX
2008
Springer
72views Algorithms» more  APPROX 2008»
15 years 8 months ago
Increasing the Output Length of Zero-Error Dispersers
Let C be a class of probability distributions over a finite set . A function D : {0, 1}m is a disperser for C with entropy threshold k and error if for any distribution X in C s...
Ariel Gabizon, Ronen Shaltiel
ATAL
2008
Springer
15 years 8 months ago
Anonymity-proof Shapley value: extending shapley value for coalitional games in open environments
Coalition formation is an important capability for automated negotiation among self-interested agents. In order for coalitions to be stable, a key question that must be answered i...
Naoki Ohta, Vincent Conitzer, Yasufumi Satoh, Atsu...
CF
2008
ACM
15 years 8 months ago
A modular 3d processor for flexible product design and technology migration
The current methodology used in mass-market processor design is to create a single base microarchitecture (e.g., Intel's "Core"or AMD's"K8") that is ...
Gabriel H. Loh
« Prev « First page 1756 / 1897 Last » Next »