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NETGAMES
2003
ACM
15 years 12 months ago
Modeling player session times of on-line games
One of the most important aspects in determining the global traffic characteristics of on-line games is to model the traffic behavior of the client. While modeling the client ON-O...
Francis Chang, Wu-chang Feng
NETGAMES
2003
ACM
15 years 12 months ago
A multi-user framework supporting video-based avatars
The application of Networked Virtual Environment (NVE) technology on mobile devices is an emerging area in research. The marketing potential for these types of applications, when ...
Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamot...
NSPW
2003
ACM
15 years 12 months ago
Owner-controlled information
Large-scale data breaches exposing sensitive personal information are becoming commonplace. For numerous reasons, conventional personal (identification) information leaks from da...
Carrie Gates, Jacob Slonim
SIGCOMM
2003
ACM
15 years 12 months ago
Making gnutella-like P2P systems scalable
Napster pioneered the idea of peer-to-peer file sharing, and supported it with a centralized file search facility. Subsequent P2P systems like Gnutella adopted decentralized sea...
Yatin Chawathe, Sylvia Ratnasamy, Lee Breslau, Nic...
SIGCOMM
2003
ACM
15 years 12 months ago
A high-level programming environment for packet trace anonymization and transformation
Packet traces of operational Internet traffic are invaluable to network research, but public sharing of such traces is severely limited by the need to first remove all sensitive...
Ruoming Pang, Vern Paxson
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