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CHI
2007
ACM
16 years 7 months ago
Matching attentional draw with utility in interruption
This research examines a design guideline that aims to increase the positive perception of interruptions. The guideline advocates matching the amount of attention attracted by an ...
Jennifer Gluck, Andrea Bunt, Joanna McGrenere
CHI
2007
ACM
16 years 7 months ago
Studying antecedents of emotional experiences in interactive contexts
This paper describes a research approach to the experimental study of emotional experiences and their connections to other components of user experience in human-technology intera...
Manfred Thüring, Sascha Mahlke
CHI
2006
ACM
16 years 7 months ago
Desperately seeking simplicity: how young adults with cognitive disabilities and their families adopt assistive technologies
A surprisingly high percentage of assistive technology devices (35% or more) are purchased, but not successfully adopted. Through semi-structured interviews with a dozen families,...
Melissa Dawe
CHI
2005
ACM
16 years 7 months ago
Distract-R: rapid prototyping and evaluation of in-vehicle interfaces
As driver distraction from in-vehicle devices increasingly becomes a concern on our roadways, researchers have searched for better scientific understanding of distraction along wi...
Dario D. Salvucci, Mark Zuber, Ekaterina Beregovai...
HPCA
2003
IEEE
16 years 7 months ago
A Statistically Rigorous Approach for Improving Simulation Methodology
Due to cost, time, and flexibility constraints, simulators are often used to explore the design space when developing a new processor architecture, as well as when evaluating the ...
Joshua J. Yi, David J. Lilja, Douglas M. Hawkins