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» Research methods for HCI
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CHI
1997
ACM
15 years 10 months ago
MOBI-D: A Model-Based Development Environment for User-Centered Design
MOBI-D (Model-Based Interface Designer) is a software environment the design and development of user interfaces from declarative interface models. End-users informally describe ta...
Angel R. Puerta, David Maulsby
ACMACE
2007
ACM
15 years 10 months ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller
APCHI
2004
IEEE
15 years 10 months ago
Understanding Interaction Experience in Mobile Learning
The convergence of mobile technology and e-learning has generated considerable excitement among both practitioners and academics. Mass media continually promotes novel idea about m...
Fariza Hanis Abdul Razak
CHI
2005
ACM
15 years 8 months ago
Designing human friendly human interaction proofs (HIPs)
HIPs, or Human Interactive Proofs, are challenges meant to be easily solved by humans, while remaining too hard to be economically solved by computers. HIPs are increasingly used ...
Kumar Chellapilla, Kevin Larson, Patrice Y. Simard...
CSCW
2008
ACM
15 years 8 months ago
Understanding collective play in an urban screen game
In recent years there has been a growing interest in urban screen applications. While there have been several deployments of these technologies in our urban environments, surprisi...
Kenton O'Hara, Maxine Glancy, Simon Robertshaw